Update: Bethesda has released a remastered version of the original Earthquakes game on PC, Nintendo Switch, PS4 and Xbox One (as well as the Xbox and Xbox X series through backward compatibility). Those who possess the original earthquake in Steam or the Bethesda launcher will obtain a complete update to the remasterized version.
The ReSaster has improved the visuals of up to 4K resolution, the additional mission packages, the cross-game support, the divided screen support of 4 players on all platforms (Deathmatch and Co-OP), the Deathmatch Deathmatch Online Dedicated (MatchMaking only, players can organize their own personalized matches), and compatibility with variable mod, for an official blog publication.
In addition, the Quake comes to Xbox Game Pass in Xbox and PC, while the earthquake II and SCOKE III Arena will be available at PC Game Pass only, by Central Windows. Here is the official announcement of the trailer:
The earthquake is to condemn what the peanut butter is for chocolate. The two go hand in hand, which possibly, possibly, the most influential first-person shooters of all time, and both were developed by identification software in the middle of a PC Burgeoning game scene.
However, when it comes to development priorities, the DOOM clearly reigns the Supreme on the earthquake, with the Eternal Liberation of Doom last year to critical acclamation, while the earthquake champions focused on the multiplayer, while a title of quality in its own right, he struggled to find a great audience of players.
However, the earthquake time in the shadows could be about to end, as a list of “earthquake” was observed on the ESRB website. More interesting, it’s supposedly coming out on almost all platforms, including PS5, Xbox Series X / S, Nintendo and PC change (naturally).
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Currently it is not clear if this earthquake project will be a new entry into the series or not, or if it is equivalent to anything at all. As we only have the ESRB list to go for now, the existence of a future earthquake project should be taken with a pinch of salt.
That said, the game description on the ESRB list recalls the configuration of the first earthquake, released in 1996. This could mean that a remaster of the original game will reach the PC and the current gene consoles.
But with Quakecon 2021 happening from August 19 until August 22, there are all the possibilities that this Scuke ESRB list does not continue to be a mystery for a long time.
Analysis: The earthquake must make a reappearance.
The last official title of the one-player earthquake was Quake 4, released all the way in 2005, if you can believe that. If it were not for multiplayer projects, such as live earthquakes champions or earthquakes, we would have done 16 years without a game in the series.
In impartiality, there was a 12-year-old gap between Doom 3 and Doom (2016), so it is certainly not as if the ID software logo series had been pumping the versions routinely until recently.
However, a new earthquake game is certainly late. Whether it is the Elditch rooms soaked with blood from the original game, or the horror body of science fiction of their sequelae, the earthquake has always left a lasting impression in terms of configuration that is only begging to explore with the Current technology. It would also be wonderful to have nine inch nails again, Reznor returns to handle the soundtrack.
Not to mention that official projects such as Quake 2 RTX show what the oldest games can see with the adequate implementation of advanced graphic effects, such as ray tracing. And no, we do not expect to see that in the change of Nintendo, or the oldest consoles such as PS4 and Xbox One, but talk about how robust the Tech ID engine has passed during the decades.
That said, we would not mind a mutter of the first earthquake. The recent ports of the original Doom Games have been phenomenal, and even support for the maps packets made by fans (some of which are even better than the base game, but they do not tell ID software that).
The earthquake has seen an absolute ton of excellent maps packages over the years, thanks to the release of the source code of the game, as the impressive arcan dimensions. If a remaster of earthquakes could count on the same quality and high quality support for third-party mapping packages, then Bethesda could be in another winner.