It’s official: the next call of duty match called Vanguard and will see players who won the battlefields of World War II.
Although we were all – but some of these facts in the race for the race at the official game, a shared ad Band shared the official Call of Duty social way confirmed a little more what to expect when Vanguard is released – and I, for one, I’m excited.
But the excitement does not come from that Vanguard could introduce in the historic duty with new features. Instead, I want to see how the game welcomes gritty realism to the entrance of duty Fan Favorites: World at War, released by developer Treyarch there about 13 years.
It’s worth noting that I am not a big friend of duty. I’m much more player-driven story, with less interest in massive multiplayer modes such as Warzone and more time for immersive narrative experiences to redemption Red Dead or The Last of Us.
And that’s why Call of Duty: World at War in the glue mind. For the success of Activision in the milking machine the multiplayer first-person during the past decade, the entry 2008 gave what is still, for my money, the best service call campaign all, and the most accomplished achievement of the Second World War and its horrors seen in a video game.
Vanguard therefore would do well to consider the success of its predecessor – in terms of authenticity, in particular, but lso in the way it transmits authenticity in multiplayer inevitably most popular components.
It is likely that we will hear more about the premise of Vanguard when more substantial release of the game on 19 August but for now, here’s why Sledgehammer should draw the world war with its next shootout.
Promises Pacific
There is of course an elephant in the room. Since World war, there has been a new call service call functions during the Second World War – the call of duty imaginatively named: WW2.
Also developed by game Slegedhammer, WW2 was, in fairness, authentic and visceral experience that has placed a story in the forefront of his campaign to players. But his decision to focus entirely on the European theater of war, to take players through forests of winters and bombed cities, meant that the WW2 has never boasted the scope of the world at war, nor his sense variety.
Some of the best campaign missions in the history of Call of Duty occurred in the battlefields of the Pacific Chaotic World on the war. Little Resistance, burn them and break points of the players Crossing beaches and palm trees of Peleliu and Okinawa with frightening realism. The sergeant Kiefer Sutherland Roebuck barked orders as soldiers of Japanese top down and back, while an original unconventional band marked the Mayhem to provide a completely different experience of European missions game.
How many times are we going to play through a version more pretty the D-Day landings? As mentioned, Call of Duty: WW2 issued a competent campaign with camaraderie and pieces typically bombastic Hollywood, but feels a bit, well, well.
This sense of monotony is also thrown into the multiplayer of the game. WW2 cards were picked directly from his campaign based on Europe or have been re-chopped versions of modern sandbox (always a modified version of Gibraltar for example, seems to appear in every game call of duty), what resulted. In a complete lack of open beaches and makeshift tunnel systems that World at War Multiplayer, compared to exérente way its single player.
Fortunately, judging by the first trailer teaser Vanguard, the procedure is again set to switch between the hemispheres in the next game with a new combat desert new, also thrown in for good measure.