PC gaming is booming right now, but where does it go from here?

PC gaming is booming right now, but where does it go from here?

PC gaming has a turbulent history. It gained popularity after a video game accident from 1983, an event caused by overflowing consoles and low-quality games, and despite losing popularity again in 1990 thanks to the console comeback from people like the original Sony Playstation and Nintendo 64, PC Gaming has resumed a stable place in the global market which is only anticipated to continue to grow.

If you feel out of touch and want to find out what is currently considered ‘Cool’, asking what children they want to be when they grow. Two decades ago you might get answers like soccer players, actors or in my case, a paleontologist, and when we look back retrospectively it’s not difficult to see why. Popular athletes that are plastered in almost every valuable product and dinosaurs are purchased for life (digital speaking) by state-of-the-art CGI on TV and the big screen.

In my life though, I’ve seen the answer that changes in a dramatic question (thanks to my little tribe sister), and while the usual mainstay reply doctor, athletes, and scientists still appear in the survey, children are now increasingly possible to pursue Career in becoming a professional gamer, youtuber, or streamer. While the last two do not always correlate only games, popular streaming and influencer games such as Markiplier, Dream, and Ninja have won the hearts of children watching their content, and understandable want to imitate their hero.

In fact, today you will see the world collided when it comes to video games, especially when the gaming PC community is involved. From politicians like Alexandria Ocasio-Cortez playing Among US with a few of the biggest ribbons in Twitch, actor Henry Cavill recording himself building his personal rig, the exclusive and expensive world of PC and laptop games is getting new members every day.

This is almost not the only reason that the popularity for PC gaming has exploded over the past few years, but maybe playing parts and demand for computer hardware can be denied. A report published by Jon Peddie Research again in 2020 suggested that the Gaming PC hardware market will rise $ 3.6 billion with a value of US $ 36.9 billion at the end of last year. Not only did it reach the target, but the value of the estimated price of $ 45.6 billion was projected at the end of 2021 despite the shortage of the ongoing hardware and global covid-19 pandemic.

We have come a long way since the game as the original Microsoft Flight Simulator released back in 1982. The 2020 version of the flying simulation game now looks scarily hyper-realistic, and with the echpals tournament filling the arena and virtual reality chatroom appears online, it’s hard to imagine where PC gaming can leave here.

All work and all play

I talked to Emea Alienware & Dell Gaming manager James Jones about the resurrection of PC gaming and what the future can continue to industry. Alienware, for anyone realize, has become a very known brand in the game community since it was re-established in 1996, and was mainly bought by the computing of Giant Dell in 2006.

Just use my personal experience, it seems that many people are attracted to buying a gaming PC or laptop when working from home during a pandemic. Has Dell Alienware see the same pattern of Gaming PC absorbing a larger market like this?

“We see more, especially in entrepreneurial type businesses and self-employed individuals. The status quo of the typical office system does not always represent the brands, so they are looking at alternative devices, and with a game machine that has a range between RGB, striking design for something Which is smoother, we see preferences on their small and medium business customers see game products “reply Jones. “The last 18 months have really encouraged the momentum around not only PC purchases, but also playing games, and I think the main thing to take from it is because of a pandemic and work from home / stay in a home culture, it is given a sense of escapism to be not Only traditional gamers but also ordinary people.

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“It is also given the opportunity to collaborate and communicate when locked at home and cannot come out, especially for young people and students. To give a personal example, my son is 15 and he clearly goes crazy at home all the time, but the ability to Making incoming calls and forgetting schools and daily challenges when playing games with their friends almost like they are almost together. I think it encourages many new people to play games or have never experienced games to try it.

I think it’s the biggest trend, the ability to escape, communicate, and collaborate that encourages this surge than people just want to play games. If you look at the type of game played by people, they are mostly about collaboration and teamwork rather than quiet offline games. “

Everyone does it

It is interesting that the demand for Gaming PC has increased so dramatically despite the shortage of ongoing components and differences in the cost of the new generation of consoles. In your opinion, what is the driving force behind this?

“Laptops see growth because technology develops, with a new system that is lighter and slimmer than before thanks to the shrinking internal components” Jones said, “said, the pandemic has become a big driving force for desktop PC games too, and see extraordinary years of growth -ON -The year, and it appears because you are physically unable to leave. We talk to gamers and ask what their top priorities are, and most say that experience.

“With the desktop, you can add a larger display (which has also seen the boom in popularity), allowing you to watch or drain content at one time you play the game on the other. You get experience not only using it to play games, but also Streaming. We see a lot of crossover with it now. You will also find that given the cost of hardware games, people who are usually able to buy top-class gaming laptops or gaming pc will also have a console, so they are not always exclusive. “

Do you think celebrity and influencers contribute to this increase in popularity? Esports stars like the team’s liquid clearly came to mind, but even actors like Henry Cavill famous in the gaming pc scene

“Perception Whose gamers have changed” Jones nodded, added “and with so many sports stars and high profile personality that utilize gaming, which can only be a good thing. It is positive that they then reach out their audience that might not experience the game, or have The idea that it’s all just about flashing lights and young men in dark rooms and this is not about inclusivity “

Some of the famous athletes have been quoted to have a Gaming PC, with the United Kingdom and Aston Villa Footballer, Tyrone Mings claims that “because it turned to a gaming PC, I was even more addicted to Warzone. I still use the controller but in the end it will take a plunge and head for the keyboard and mouse so I can mix it with the right elite. Warzone is all about milliseconds and fine margins and Alienware PC gives me the advantage when I bring my squad. The graph is a joke, you can see everything very clearly and fast “

Toxicity is still common

It was fun that we began to see influencers for PC games that did not resemble a comic book from Simpsons, but there was still a lot of work to do. Interesting from my own experience as a woman who grows into the target of the game community, there are obstacles that causes doubt to be understood for girls, POC, and LGBTQ +.

I like PC gaming, but we know it’s not a matter of the community, especially about toxicity. Does Dell do anything to help PC games into a more inclusive room, or will you consider doing it in the future?

Jones confirms “of course, and exceeds only game systems and games. Overall, the ability to hide behind the keyboard in other places such as social media is a darker technology side. As an organization, Dell Alienware is very interested in inclusive and supports one Either, both internally and externally. It is included in our code of ethics, and it is the main benchmark we encountered, but we also think about it when we reach out partners and customers.

“We have several things recently launched such as working with many charities to educate about online safety to young students, train them about DOS and should not be done on the internet. Gaming falls in that way, and other things we have is a good one in the game initiative that we launched with team fluids “

Both in playing games, as mentioned, a collaboration project between Alienware and Esports Giants the fluid team to help give all young gamers to pursue careers in the game industry, offering guidance, internships and scholarships.

Future Gaming PC

Gaming PC has come a long way in a very short time. What predictions do you have where the gaming PC will be in 10+ years?

“We will start seeing more subscriptions ‘gaming as a’ Xbox service and of course, gaming cloud which will mean from the hardware perspective that people will not need anything very strong like a fat CPU or GPU. It will allow people to play More freely on cellular devices or in anched-style device such as Alienware UFO prototypes “.

The response to the announcement of the deck steam clearly shows consumer demand for a truly portable PC play experience, and while the upcoming handheld valves are still limited by their hardware, it is not far to think that as public internet infrastructure increases, we all might be playing The new AAA game is released on a tablet or cellphone in the next few years.

In the future accessibility is a good goal to work, and I still hope that affordability will be remembered by this development to enable people who are currently valued from the current gaming market because of the cost of hardware to be involved. As James Jones said, an attraction of PC gaming, in particular, is a community aspect outside just playing games, with friends made on a dispute server and through twitching chat.

The development of new excitement is made every year that can make an increase in online accessibility, and the game will develop together. It’s hard to say exactly where computing specifically will take us, but I hope I can spend my retirement fully submerged in virtual reality that resembles ready players who are ready more than something evil like a matrix.

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